The project Makerspace in School is supported by Vinnova and runs during 2015-2018. The aim is to contribute to the development of new subject matter specific methodology based on the creative use of emerging technologies. Challenging young people to explore the boundary between analog and digital resources also means combining theoretical and practical work, in line with what happens in for example crafts, but in an even broader context. The project provides opportunities to develop and disseminate best practices in the field of maker culture between teachers, schools and local education authorities, which over time has the intention to improve our schools’ educational activities in general and provide input for future curriculum development.
Approximately 30 local education authorities, businesses and research institutes are involved in the project (see a list of project partners here). Central to the implementation is to establish a number of test beds where the methods, equipment and logistics can be evaluated. More specifically, this may mean that individual teachers or teacher teams in a school work with students to:
- explore the idea to recast a school’s craft environment to a makerspace
- introduce programming and coding
- work creatively with Internet of Things
The project also place great emphasis on human resource development. A number of so called Maker Days for knowledge sharing will be organised, to which also stakeholders outside the partner group are welcome to participate.
For a definition of makerspace and maker culture, see https://en.wikipedia.org/wiki/Maker_culture.